Astral Radiance Booster Battle [Free Entry]
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Organized by PTCGO League
Custom format


Welcome to PTCGO League's Astral Radiance Booster Battle! Your deck must be constructed exclusively using cards from the new Astral Radiance expansion. Please read all the rules below to ensure you are included in the event.

Free Entry! Tournament is sponsored by Card Cavern Trading Cards

Matches for this tournament are to be played on the Pokemon Trading Card Game Online client.


  1. Register and Submit your Decklist by 6:25pm EDT (5 minutes prior to the start of the event). If you have not submitted a legal decklist by the published time, you won't be eligible to participate.

  2. Tournament check-in will then open 15 minutes before the start time. You'll need to be present and checked in or you won't be paired with an opponent.

This tournament is played live. Please keep your Dashboard open during the event. It is also important to read the tournament policies below, as all rules will be enforced. Thank you!


  • All Pokemon, Trainers, and Special Energy cards MUST be from the Astral Radiance expansion.
  • Cards from the Astral Radiance Trainer Gallery (TG) subset are also allowed.
  • Basic Energy can be used without restriction.
  • Your deck must include at least 8 Basic Pokemon.
  • Your deck must include no more than 4 Pokemon with a Rule Box (this includes all Pokemon V, VMAX, VStar and Radiant Pokemon).
  • Alternate printings are allowed, as long as a card with the same name & function was printed in Astral Radiance.
  • Open Decklists // Decklist Sharing MUST be turned ON in game.


PHASE 1: Swiss Rounds

  • BO1: You'll play a single game against your opponent.
  • Rounds are 25 minutes long (any incomplete matches will be scored a loss)
  • Top 4 players advance to the next phase.

PHASE 2: Top Cut

  • BO1: You'll play a single game against your opponent.
  • Rounds are 30 minutes long.


Check In Policy: Players must CHECK-IN within the first 5 minutes of each round. Failure to do so will result in a game loss. In an effort to ensure as many players as possible are paired with active opponents, those who fail to check in may be dropped. If you miss a round by accident but still intend to play in future rounds, it's your responsibility to make the organizers aware that you wish to continue in the event.

Deck Sharing ON: The Deck List Sharing feature must always be turned ON in the game settings.

Match Timers ON: When you challenge your opponent you must always enable the Timed Match option.

Wrong Deck Selected: If a player chooses the wrong deck by accident, they must declare so immediately before any actions are taken. If Deck Sharing is on, the opposing player should be able to verify that the deck was in fact incorrect and the game should be replayed. If any conditions above are not met, the result is a game loss.

Illegal Decklist: If a player is discovered to have submitted a deck that does not comply with the rules, they will be dropped from the event without exception. It is the player’s responsibility to submit a legal decklist in advance; no changes of any kind are allowed once the event has started.

Disconnections/Leaving a Game: In the event of a disconnect, the timer will continue to run while the player attempts to reconnect. If the game ends the match due to inactivity or a player leaves the game for any other reason, it is considered a game loss.

Need Help?: Please notify the organizer immediately if you have any concerns. Use the Request a Judge button here on Limitless or get in touch with @rabidragon#3983 on our league's Discord.


Prizes are PTCGO Astral Radiance codes as outlined below.

1st: 25 Codes
2nd: 15 Codes
3rd-4th: 5 Codes

Tournament prizing is provided by Card Cavern Trading Cards. Codes will be delivered to players here on your Limitless Rewards page.

Tournament Structure

5 Swiss Rounds - BO1
25 minutes per round
5 minute round check-in
4 players advance to the next phase
Top Cut
2 Single Elimination Rounds - BO1
30 minutes per round
5 minute round check-in
Wins are worth 1 match point, ties 0