| Organized by The Underground | |
![]() | Standard format |
![]() | Pokémon TCG Live |
OTS Pokemon TCG Live Arena
Info
OTS Pokemon TCG Live Arena is the Pokemon Trading Card Game Live tournament from Project OTS! Anyone regardless of skill can play!
Schedule
It is hosted at 6:00 PM EDT (12:00 AM CEST) on the first Saturday of every month.
Format
- Standard Format
- Open Deck List
- Best of 1 Swiss Rounds and Best of 3 Top Cut
- 4 Participants = Round Robin
- 5≤8 Participants = Swiss (3 Rounds) into Single Elimination Top Cut (6 points)
- 9≤16 Participants = Swiss (4 Rounds) into Single Elimination Top Cut (7 points)
- 17≤32 Participants = Swiss (5 Rounds) into Single Elimination Top Cut (9 points)
- 33≤64 Participants = Swiss (6 Rounds) into Single Elimination Top Cut (10 points)
- 65≤128 Participants = Swiss (7 Rounds) into Single Elimination Top Cut (13 points)
- >129 Participants = Swiss (8 Rounds) into Single Elimination Top Cut (16 points)
- Swiss:
- 30 Minute Rounds
- 5 Minute Check Ins
- Wins = 3 points
- Ties = 1 point
- Top Cut
- Point Requirement
- Untimed
- No Check Ins
Rules
Rounds
- The next round will begin when everyone has finished all of their matches or when the timer runs out with a 3 minute buffer, whichever one comes first. Any matches that don't get finished will receive a tie.
- Rounds will not be valid until after the coin flip has happened. If you try to report a win that was made before the coin flip, you will be given a game loss. Same thing applies if your opponent is not online.
Top Cut
- You will have 5 mins to get to your rooms. Failure to do so will result in a game loss.
- Ties:
- If game 1 results in a tie, both players receive a win and proceed straight to game 3.
- If game 2 results in a tie, the player who won game 1 takes the win for the match.
- If game 3 results in a tie, if both players agree AND if there is time left to do so, players may play a sudden death game (first in-game point wins)
- If there is no time remaining to play a sudden death or if there is no agreement, the result for the match will be a tie for both players.
- The player that has a higer seeding (higher position in standings), will choose whether to go first or second
- Players that lost in the most previous game within a round has priority to decide whether to go first/second
- Communicate before future games within rounds to plan ahead on who's going first or second
- Misclicks on deciding on who's going first/ second are acceptable as long as you conceded and replay straight away (ONLY APPLICABLE ONCE OTHERWIESE YOU WILL RECEIVE A GAME LOSS)
Disconnections
- If you disconnect due to the app or your internet connection, you will receive a game loss. If such a thing happens before the initial coin flip, you will redo the match instead. This is nulled if a gentleman's agreement is made.
Slow Play
- If the time difference between is around 5 minutes, the one who has less time will receive a game loss.
Ties
- If both people finish a game with an in game tie and a judge call happens, that will be a tie.
- If both players agree and a judge call is made, it will be a tie.
- Other ties are governed by the other rules.
Late Check Ins
- If you are late to checking into your match, you will receive a match loss, no exceptions.
Sportsmanship
Please do not do the following:
- Curse out your opponent;
- Use of slurs at all;
- Cheating during the tournament;
- Using NSFW in game names;
- Being rude to any Judge, TO, or Staff; or
- Intentionally delaying a game.
Doing any of those will result in a forfeit from the match, the set, or the entire tournament or will result you in a ban from the tourney or the server as a whole.
-# Side note: A lot of the rules are derivatives of Umbreon99's Aura Sphere and The Dark League's tournaments.
Tournament Structure
Swiss Rounds
4 Swiss Rounds - BO1
30 minutes per round
5 minute round check-in
players with 7 or more points advance to the next phase
WHO'S THE BEST
Single Elimination Bracket - BO3
untimed matches
no match check-in
Wins are worth 3 match points, ties 1

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