| Organized by SEASAC League | |
![]() | Standard format |
![]() | Pokémon TCG Live |
Welcome to the first SEASAC League Challenge!
The SEASAC League challenge is a weekly tournament designed to provide consistent competitive play, structured tournaments, and a welcoming environment for Pokémon TCG players of all levels.
Free tournament: PTCG Live code prizing
Tournament structure will be based on attendance:
4–8 players: 3 rounds → Finals (Top 2)
9–16 players: 4 rounds → Top 4
17–48 players: 5 rounds → Top 8
49–96 players: 6 rounds → Top 8
97–192 players: 7 rounds → Top 8
193–384 players: 7 rounds → Top 16
385+ players: 7 rounds → Top 32
Prizing:
1st: 5 codes2nd: 3 codes
3rd: 1 code
SEASAC Points:
These points determine your ranking in the SEASAC series: https://play.limitlesstcg.com/series/69d62688b9ec970afa605878/detailsSEASAC Points distribution will follow this structure
1st: 15 Points
2nd: 12 Points
3rd/4th: 10 Points
5th-8th: 8 Points (if attendance reaches 24 or more)
9th-16th: 6 Points (if attendance reaches 33 or more)
17th-32nd: 4 Points (if attendance reaches 65 or more)
32nd-64th: 3 Points (if attendance reaches 128 or more)
Rules and Regulations
- If a player’s game crashes, glitches, or encounters technical issues during a match, that player will receive a game loss.
- Players are strongly encouraged to take screenshots of their victory screens, as these provide the best evidence in case of match result disputes. Any player found falsely reporting results will be disqualified from the event, and repeat offenses may lead to a ban from the SEASAC Series.
- In accordance with TPCi Tournament Rules, all players must maintain a reasonable pace of play. If you suspect your opponent is intentionally slow playing or manipulating the clock, you should call a judge immediately. Evidence is required for any ruling, with the strongest forms being screenshots showing significant time differences or videos clearly demonstrating slow play. If possible, players should join one of the Discord “tables” so a judge can observe the match directly. A player found guilty of slow playing will receive a match loss, and repeated offenses in the same event may result in removal from the event.
- Any participant who behaves disrespectfully toward other players, especially judges, will be disqualified. Repeat offenses may result in a ban from the SEASAC League.
- The play.limitlesstcg system automatically assigns a match loss to players who fail to check in before the timer expires. Players must not award themselves a match win simply because they believe their opponent is absent or late. Doing so will result in a match loss. If there is any uncertainty, always call a judge.


