| Organized by ITP || Italian Psyduck | |
![]() | Standard format |
⚡🧪 PLASMA PROTOCOLS — TOURNAMENT OVERVIEW 🧪⚡
📢 BASIC INTEL By entering this operation, you acknowledge and agree to all protocols listed below.
****🏆🏆🏆 Prizes 🏆🏆🏆
1st - 10$ + FA card 2nd - FA card 3rd - FA Card
⚠️ NOTICE: These directives may be updated over time to ensure clarity, fairness, and competitive integrity.
📡 COMMUNICATIONS ARRAY — DISCORD REQUIRED
Aside from Limitless facilitating pairings, standings, and reporting, ALL tournament operations are handled through Discord and are MANDATORY.
Through Discord, players will:
Access information channels detailing tournament procedures
Receive the Tournament Participant role
Get announcement pings for:
Round starts
Judge calls and rulings
Tournament support and updates
🔹 Your Discord name should match your Limitless name to allow:
Stream coordination
Efficient judge communication
Prize distribution (if applicable)
⏱️ OPERATION TIMELINE — ONE-DAY EVENT
📅 Full timing details are posted in #schedule-info on Discord.
🔹 TOURNAMENT DAY — FULL OPERATION
Tournament begins at the time listed on the event page
Swiss Rounds followed immediately by a Single Elimination Top Cut
All rounds are played in one continuous day
🎥 DISCORD STREAMING IS REQUIRED FOR ALL MATCHES Failure to stream may result in penalties or match loss at staff discretion.
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🧠 OPERATION BRIEF — ABOUT THE TOURNAMENT
This event is operated under Plasma administration to support and grow the Pokémon TCG Pocket competitive scene.
Community-driven, competitive-focused tournament
Prizing provided by community sponsors and partners
Matches may be selected for feature streams
🧑🚀 All staff members are VOLUNTEERS dedicating their time to ensure smooth tournament operations.
🏅 Players placing within designated thresholds may earn Plasma Circuit Points, contributing toward qualification for a future Plasma Invitational Championship.
🎙️ PLASMA BROADCAST DIRECTIVE — STREAMING RULES
Streaming Method: Discord PoV (Point of View)
🎥 ALL MATCHES MUST BE STREAMED
Streams must clearly show:
Player name
Match in progress
Players must be responsive to staff and judges during streamed matches
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📋 DECK REGISTRATION — PLASMA LOADOUT LOCK 📩 DECKLIST SUBMISSION
Decklists lock when the tournament begins
You may edit freely before that time
The submitted deck (including ENERGY) must be used for the entire event
No card or energy changes are allowed once the tournament starts
🎴 Alternate art versions of the same functional card are permitted ❌ Functionally different cards or incorrect energy selections count as an Incorrect Decklist
⚠️ DECKLIST VIOLATIONS
Call a judge if your opponent’s deck does not match their registered list
Wrong deck selected in Game 1:
Reveal the card to verify the error
Restart the game with the correct deck
Additional errors will result in a Game Loss
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✔️ ATTENDANCE PROTOCOLS — CHECK-INS
☑️ TOURNAMENT CHECK-IN
Opens 1–2 hours before the event start
Required once
Failure to check in results in removal (late registration may be allowed with a default loss)
✅ ROUND CHECK-IN
5-minute check-in window per round
Failure to check in = Automatic Match Loss
If your opponent checks in but is unresponsive, call a judge
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⚔️ COMBAT STRUCTURE — MATCH FORMAT 🗒️ SWISS ROUNDS
Players are paired against others with similar records
Best-of-1 | 25-minute pacing window
Rounds advance after all matches conclude
👑 SINGLE ELIMINATION TOP CUT
Qualified players advance immediately after Swiss
Untimed Best-of-3
One match loss = elimination
Top 4: wait for staff instructions
⏱️ No-show penalties:
Every 5 minutes late to a match = Game Loss
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⚖️ PLASMA ARBITRATION — JUDGES & RULINGS
Call judges via Limitless first for match-related issues
Late or missing result submissions require screenshots
Judges may consult internally for complex rulings
Post-match judge calls are permitted for general concerns
❌ INCORRECT MATCH REPORTS
Screenshot all victory screens
If neither player can provide sufficient evidence, the match will be ruled a Double Game Loss
🔄 TIE RESOLUTION PROTOCOL ▶️ SWISS ROUNDS
Game Tie = both players receive a Game Win
Game 1 tie → Game 2 determines the match
Game 2 tie after a Game 1 winner → Game 1 winner takes the match
Game 3 tie with a 1–1 score → Match Tie
▶️ SINGLE ELIMINATION
Additional game(s) may be played to determine a winner
📶 CONNECTION & TURN-0 FAILURES
External issues (ISP, hardware, weather) are outside staff control
If a game fails to start, a restart is allowed
If a disconnect occurs mid-game, the player with the Victory Screen is awarded the win
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🚫 PLASMA CODE OF CONDUCT
⚠️ WARNINGS will be issued for:
Toxic behavior
Unsportsmanlike conduct
Rule sharking
🚨 Repeated or severe violations may result in:
Tournament removal
Bans from Plasma-operated events
Monitoring and forced removal if attempting to rejoin
🤝 Respect players, staff, and the competitive environment at all times.


