好奇杯x瞬间失忆联赛 wcs练习赛 Hao Qi cup xAmnesia Series bo3
Organized by HaoQi cup
Standard format
Pokémon TCG Live

欢迎来到由好奇杯与瞬间失忆共同举办的wcs赛制练习赛

欢迎你来参加我们的比赛,祝愿你在比赛中以好奇之心探索出属于自己的最强构筑,同时我们也为探索路上表现优异的训练家准备了一点小礼品。

以下是参加本次比赛你需要了解的一些信息,请仔细阅读,避免比赛过程中的不愉快,祝你好运

Welcome to the Hao Qi cup xAmnesia Series WCS-Style Practice Tournament!

We're thrilled to have you compete! Wishing you the best as you explore your ultimate deckbuilding journey with curiosity. For Trainers who excel on this path of discovery, we've prepared some prizes.

Please carefully review the following important tournament information to ensure smooth gameplay. Good luck!

比赛报名:本次比赛无需报名码,但我们推荐你加入我们的赛事群:413985633或346316177方便交流沟通

  • 我们需要你将群昵称改为你的lim昵称或live昵称,方便对手和裁判找到你。

  • 你需要提前准备好可以对局的live账号并且下载好ptcglive .

Tournament Registration: No registration code is required for this event. However, we strongly recommend joining our Discord Group: https://discord.gg/VATzYCYD to facilitate communication.

  • You must set your group nickname to match your LIM username or PTCG Live IGN so opponents and judges can easily identify you.

  • Ensure your PTCG Live account is ready for matches, and the client is installed prior to the tournament.

卡组环境:本次比赛使用国际环境卡表

  • 本次比赛中需要提交卡表,在比赛过程中你可以不能更换你的卡组.

Deck Format: This tournament uses the International standrd Format cardpool.

  • Decklists must be submitted before the event begins.

  • Your registered deck must remain unchanged throughout the tournament.

赛制赛程:本次比赛分为瑞士轮淘汰赛,分两天进行

  • 本次比赛所有比赛均为三局两胜制,在一场比赛中,上一小局败者选择下一小局先后攻

  • 瑞士轮分为两个阶段,第一阶段在第一天进行,第二阶段与淘汰赛在第二天进行,设置平局,胜得3分,平得1分

  • 第一阶段瑞士轮根据人数进行4-7轮,获得一定分数的晋级下一阶段

  • 第二阶段根据人数进行2-3轮瑞士轮,最后前8名选手以及和前8名选手拥有相同积分的选手(最多32名)晋级淘汰赛

16-32人时,第一阶段进行4轮,积6分者晋级,第二阶段进行2轮

33-64人时,第一阶段进行5轮,积9分者晋级下一阶段,第二阶段进行2轮

65-128人时,第一阶段进行6轮,积12分者晋级下一阶段,第二阶段进行2轮

129人-256人时,第一阶段进行7轮,积15分者晋级下一阶段,第二阶段进行2轮

257-512时,第一阶段进行7轮,积15分晋级,第二阶段进行3轮

  • 淘汰赛为单败淘汰赛,胜者晋级下一轮,直至决出冠军

Tournament Structure: This event consists of Swiss Rounds and a Single Elimination bracket, played over two days.

  • All matches are Best-of-Three (BO3). After each game within a match, the player who lost that game chooses whether to play first or second in the next game.

  • Swiss Rounds are divided into Phase 1 (Day 1) and Phase 2 (Day 2). The top cut also occurs on Day 2. Draws are allowed (Win = 3 Match Points, Draw = 1 Match Point).

  • Phase 1 Swiss: Based on attendance, 4 to 7 rounds will be played. Players achieving specific Match Point thresholds advance to Phase 2.

  • Phase 2 Swiss: 2 to 3 rounds will be played based on attendance. The Top 8 players, plus any players tied with the 8th place finisher's Match Points(MAX32), advance to the top cut .

17-32 players = 4 Swiss Rounds, everyone with 6+ Match Points continue Rounds 5,6+ Top Cut

33-64 players = 5 Swiss Rounds, everyone with 9+ Match Points continue Rounds 6,7+ Top Cut

65-128 players = 6 Swiss Rounds, everyone with 12+ Match Points continue Rounds 7,8,+ Top Cut

129-256 players = 7 Swiss Rounds, everyone with 15+ Match Points continue Rounds 8, 9, + Top Cut

257 or more players = 7 Swiss Rounds, everyone with 15+ Match Points continue Rounds 8,9,10 + Top Cut

比赛模式:本次比赛所有比赛均为限时赛

  • 瑞士轮阶段每轮限时50分钟,时间到时,若比分为1:0,则胜一局者胜出,若比分为0:0或1:1则双方平局

  • 淘汰赛阶段每轮限时75分钟,时间到时,若比分为1:0,则胜一局者胜出,若比分为0:0或1:1则当前剩余奖赏卡少的胜出,若无法分出胜负,则继续进行比赛或进行抢奖赛

Match Structure: All matches in this tournament are Timed Matches.

  • Swiss Rounds: Each round has a 50-minute time limit. When time is called:

    If the score is 1-0, the player with one game win wins the match.

    If the score is 0-0 or 1-1, the result is a Draw.

  • top cut: Each round has a 75-minute time limit. When time is called:

    If the score is 1-0, the player with one game win wins the match.

    If the score is 0-0 or 1-1, the player with fewer remaining Prize Cards at that moment wins the match.

    If the winner cannot be determined by Prize Cards (e.g., tied remaining Prizes), players will either continue the current game or play a Prize Sudden Death match to determine the winner.

签到和迟到:本次比赛有赛前签到轮签到

  • 赛前一小时有一次独立签到,未签到的选手将无法参与比赛,可通过latecheckin加入,但是成绩会受到影响

  • 每轮比赛开始后需要在10分钟内完成轮签到,5分钟未签到,视为迟到,第一小局判负;10分钟未签到,视为缺席,整轮判负。

  • 累计两次缺席,视为弃权,自动退赛

  • 若你和未签到对手进行比赛,则视为同意和他正常比赛。

Check-in & Late Policy: This tournament features Pre-Event Check-in and Per-Round Check-in.

  • A mandatory Pre-Event Check-in opens one hour before the tournament start. Players who fail to check in during this period will be unable to participate. Late Check-in may be available with organizer approval, but will result in penalties to the player's standings.

  • Per-Round Check-in: Players must check in within 10 minutes after each round's start time.

  • Failure to check in within 5 minutes results in a Game Loss for the first game of the match.

  • Failure to check in within 10 minutes results in a Match Loss (absence) for that round.

  • Accumulating two (2) Match Losses due to absence will be considered a voluntary withdrawal from the tournament.

  • Important: If you begin a match against an opponent who has not completed check-in, you forfeit the right to contest the validity of that match. The match result will stand.

裁决规则:在比赛中,若遇到争议,请保留截图/录像并在群聊中呼叫裁判处理,截图录像将作为判罚唯一依据,若出现双方各执一词且均无证据的情况,裁判无法做出判罚或判双败

  • 不尊重对手甚至进行辱骂或人身攻击的行为进视情况给予警告/判负,若情节严重进被取消资格并踢出群聊

  • 如果你认为你的对手在故意拖延时间(如多次压时间出牌或失联10分钟以上),经核实本小局判负,再犯本轮判负并警告一次

  • 遇bug或掉线时,第一次若对手同意可以重开,同一局第二次掉线/bug本小局负

  • 卡组与卡表不一致或使用不能使用的卡牌,第一次发现判负一小局,第二次发现取消资格。

Adjudication Rules: For any disputes during a match, preserve screenshots/video evidence and ping a judge in the group chat. Screenshots/video are the sole basis for rulings. If both players claim conflicting facts without evidence, the judge cannot issue a ruling or may declare a mutual Game Loss at their discretion.

  • Unsportsmanlike Conduct: Disrespect, insults, or personal attacks will result in: Warning or Game Loss (depending on severity). Severe offenses lead to immediate Disqualification (DQ) and removal from the group chat.

  • ntentional Slow Play: If your opponent deliberately stalls (e.g., consistently playing near time limits or disconnecting >10 mins): First verified offense: Game Loss for the current game. Repeat offense in the same match: Match Loss + Warning.

  • Game Crashes/Disconnects: First instance per match: Opponent may choose to restart the game. Second instance in the same game: Game Loss.

  • Deck/Decklist Mismatch or Illegal Cards: First offense: Game Loss. Second offense: Disqualification (DQ).

奖励

  • 冠军:code32个

  • 亚军:code24个

  • 四强:code16个

  • 八强:code10个

  • 其余晋级淘汰赛选手(最多到前32名):code3个

Prize:

  • Champion: 32 codes

  • Runner-up: 24 codes

  • Top 4: 16 codes

  • Top 8: 10 codes

  • players advance to top cut(max top 32): 3 codes

Tournament Structure

瑞士轮1
6 Swiss Rounds - BO3
55 minutes per round
10 minute round check-in
players with 10 or more points OR top 8, whichever is higher, advance to the next phase
瑞士轮2
2 Swiss Rounds - BO3
55 minutes per round
10 minute round check-in
players with 18 or more points (max. 32 players) OR top 8, whichever is higher, advance to the next phase
淘汰赛
4 Single Elimination Rounds - BO3
80 minutes per round
10 minute round check-in
Wins are worth 3 match points, ties 1