Magnetman

1 point (1-2-0)

Life Orb
Ability: As One
Tera Type: Normal
- Astral Barrage
- Hyper Beam
- Protect
- Psychic

Leftovers
Ability: Unaware
Tera Type: Grass
- Wave Crash
- Order Up
- Protect
- Body Press

Focus Sash
Ability: Commander
Tera Type: Stellar
- Draco Meteor
- Muddy Water
- Helping Hand
- Protect

Mental Herb
Ability: Neutralizing Gas
Tera Type: Grass
- Toxic Spikes
- Dazzling Gleam
- Poison Gas
- Protect

Assault Vest
Ability: Quark Drive
Tera Type: Bug
- Fake Out
- Wild Charge
- Drain Punch
- Volt Switch

Booster Energy
Ability: Protosynthesis
Tera Type: Flying
- Knock Off
- Acrobatics
- Tailwind
- Protect