Digimon -LAST- World Series
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Organized by -LAST- World
Custom format

Digimon -LAST- World Series

Highlander Cup

The Digimon -LAST- World series is are a series of tcg tournaments based upon the digimon horror campaign of the same name. The goal of these events is create interesting and fun events that you might not be able to enjoy elsewhere!

Rules
  • All of the bugs of DCGO will be treated as a... Unique format
  • Disconnection will result in an automatic game loss.
  • Time rules will play like a normal tournament. BO3. 50 Minutes. 5 Minute OT, 0-1-2-3 during OT.
  • For the sake of preventing draws, OT will not proceed if on game 2, instead of the winner of the first will be granted the win. If on game 1 or 3, follow the priority list of "Most life" / "Most units on board (including tamers but not options)" / "Most cards in hand" / "Most cards in deck" / "Winner of high roll"
  • While judges will largely be unnecessary and slow play will be largely forgivable, in the case of excessive slow play be sure to call a judge sooner rather then later.
  • 5 Minute absence at the beginning of the round will result in a game loss, 10 Minute absence will result in a round loss.
  • Unsportsmanlike conduct will be hard to even manage, but should it occur, punishment will be dealt out based on severity with the possibility of disqualification.
  • This event will be highlander format. This means you may only use one copy of any given card (referencing card number, not card name) including digitama.
  • Cards that specifically say you may include any number of them in the deck do not override the highlander ruling, only one is permitted.
  • Above all, have fun!
Prizing
  • The prizing will be one box of EX07 to first place along with a custom playmat with artwork from the campaign.
  • Anyone is allowed to enter, but for those that live outside of the US, contact Aster Oath for international shipping options.

Tournament Structure

Phase 1
4 Swiss Rounds - BO3
50 minutes per round
no round check-in
Wins are worth 1 match point, ties 0