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Organized by Plus Ultra CGA
Standard format
Pokémon TCG Live

INFORMATION

Free Entry: Check out our calendar for our paid tournaments for prizes!

Decklists: All tournaments will be closed decklists. Once the tournament is completed, all decklists and metagame data will be made public.

Check In Policy: It is the players responsibility to Check In prior to each match - failure to do so will result in an automatic Game Loss. If your opponent wants to reset the match, they will need to be the one to call the Judge.

Round Start: Please be mindful of the round clock and remaining matches. The next round will start once all matches are completed even if the timer hasn't reached zero! Join our Discord for round start notifications.

End of Match: All games must be reported on Limitless before time has been called for the round otherwise they will be a "Tie". You can concede to your opponent to give them the "Win", but if there isn't a recorded result before time is called, it will stay a "Tie" It is strongly recommended to have screenshot proof of any win or tie upon the conclusion of a game. If you leave a game without explicitly stating "time is over, this is a tie" or something similar, it could be perceived as a concession.

Streaming: Players are allowed to stream their games. It is recommended to have a delay on your stream to avoid "stream sniping" Any advantages gained from streaming from any player can result in match loss. This includes taking play advice from your chat, seeing the opposing players hand, etc. Anything that allows for an unfair advantage.

Bugs, Glitches, Incorrect Deck Selection: If you experience any of the following, but not limited to: Game Freezing, Internet Issues, Server Issues, Game Lag, Software Glitch, Device Crashing - it will be decided as a Game Loss to the player experiencing the issue if the game is unusable. Otherwise attempt to finish the game if possible. If the issue is at the very start of the match BEFORE a turn is played, the match will be restarted 1 time. If it happens a 2nd time, a Game Loss will be awarded to the player experiencing the issue.

Slow Playing: If you believe your opponent is "Playing Slowly", please call a Judge BEFORE THE END OF THE ROUND. The only acceptable forms of proof are streaming your game in the Discord Server or your opponent admitting to "Playing Slowly". Any player who is intentionally slow playing will receive a game loss at the discretion of the judge.

Judge Calls: Issues and problems during your match will be handled by Tournament Staff - please use the Judge Call button.

Phase Structure

4-8 Players = 3 Rounds - No Top Cut

9-12 Players = 4 Rounds - Top 4

13-20 Players = 5 Rounds - Top 4

21-32 Players = 5 Rounds - Top 8

33-64 Players = 6 Rounds - Top 8

Prizing

1st wins 10 codes

2nd wins 5 codes

Codes will be sent via DM on Discord.

Tournament Structure

Tempus
6 Swiss Rounds - BO1
35 minutes per round
5 minute round check-in
8 players advance to the next phase
Finalis
3 Single Elimination Rounds - BO3
55 minutes per round
5 minute round check-in
Wins are worth 3 match points, ties 1