Pokémon Battle Park- 100 Codes (Post Rotation)
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Organized by Pokémon Battle Park
Standard format
Pokémon TCG Live

We require joining our discord to participate.
https://discord.gg/yJrRVxuAxj
Reach out to @jon83453, @gugas, or @bungs in the discord if you have any tournament questions
Also make sure to add the TCG Live role when you join if you want notifications about upcoming tournaments, and any notifications before/during tournaments

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Temporal Forces will be legal; the tournament will be played post-rotation so only cards with regulation F or later will be allowed

This competition will be using The Pokémon standard format using PTCGL with open deck lists!
This event has two Phases - Swiss Rounds BO1 and Top Cut BO3

Swiss Round BO1 matches are 32 minutes long
(4 mins of Check In per round) & Top Cut BO3 matches are untimed (no Check In)
Wins are 3 points and ties are 1point.

Number of rounds based on participation:
17-32 players = 5 rounds Swiss and Top 8 Cut
33-64 players = 6 rounds Swiss and Top 8 Cut
65-128 players = 7 rounds Swiss and Top 8 Cut
129-226 players = 8 rounds Swiss and Top 8 Cut

Prizes
All code prizes will be distributed in our discord
1st Place - 30 PTCGL Codes
2nd Place - 20 PTCGL Codes
3rd and 4th Place –15 PTCGL Codes
5th through 8th Place- 5 PTCGL Codes

It is the players responsibility to Check In prior to each match - failure to do so will result in an automatic Game Loss. If your opponent wants to reset the match, they will need to be the one to call the Judge.

When time is called the game will be a Tie. If you believe your opponent is "Playing Slowly", please call a Judge as early as possible. The only acceptable forms of proof are clips or full streams of your game or your opponent admitting to "Playing Slowly. You can concede to your opponent to give them the "Win", but if there isn't a recorded result before time is called, it will stay a "Tie" It is strongly recommended to have screenshot proof of any win or tie upon the conclusion of a game. If you leave a game without explicitly stating "time is over, this is a tie" or something similar, it could be perceived as a concession.

Make sure you set your decks on active before the Tournament starts. Wrong decks will be game losses.

If you experience any of the following, but not limited to: Game Freezing, Internet Issues, Server Issues, Game Lag, Software Glitch, Device Crashing - it will be awarded as a Game Loss to the player experiencing the issue if the game is unusable. It is strongly recommended to have screenshot proof of any win or tie upon the conclusion of a game. It is the players responsibility to Check In prior to EACH match - failure to do so will result in an automatic Game Loss. Any issues or problems during your match will be handled by Tournament Staff - please use the Match Dispute button.

Tournament Structure

Phase 1
8 Swiss Rounds - BO1
32 minutes per round
4 minute round check-in
8 players advance to the next phase
top cut
3 Single Elimination Rounds - BO3
untimed rounds
no round check-in
Wins are worth 3 match points, ties 1