John Miranda

0 points (0-1-0) drop

Mental Herb
Ability: Levitate
Tera Type: Fairy
- Trick Room
- Calm Mind
- Dazzling Gleam
- Lunar Blessing

Flame Orb
Ability: Guts
Tera Type: Ghost
- Facade
- Earthquake
- Fire Punch
- Play Rough

Assault Vest
Ability: Quark Drive
Tera Type: Grass
- Fake Out
- Close Combat
- Thunder Punch
- Volt Switch

Charcoal
Ability: Drought
Tera Type: Fire
- Eruption
- Heat Wave
- Solar Beam
- Protect

Weakness Policy
Ability: Flash Fire
Tera Type: Fighting
- Armor Cannon
- Aura Sphere
- Dark Pulse
- Trick Room

Mystic Water
Ability: Adaptability
Tera Type: Water
- Aqua Jet
- Wave Crash
- Last Respects