Chill

0 points (0-5-0)

Flame Orb
Ability: Guts
Tera Type: Grass
- Facade
- Earthquake
- Shadow Claw
- Protect

Mental Herb
Ability: Levitate
Tera Type: Dark
- Trick Room
- Lunar Blessing
- Moonblast
- Ally Switch

Life Orb
Ability: Illusion
Tera Type: Normal
- Bitter Malice
- Grass Knot
- Hyper Voice
- Dark Pulse

Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
- Dazzling Gleam
- Thunderbolt
- Protect
- Shadow Ball

Focus Sash
Ability: Sharpness
Tera Type: Poison
- Aqua Cutter
- Ceaseless Edge
- Sacred Sword
- Sucker Punch

Leftovers
Ability: Sap Sipper
Tera Type: Steel
- Shelter
- Body Press
- Dragon Tail
- Heavy Slam