Hoarders Circuit Series #32
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Organized by Hoarders Collectibles & Games
Standard format
Pokémon TCG Live

PLEASE READ BEFORE REGISTERING!

The Circuit Series events are an opportunity to test your skill and put them up against the best of the best, Please read all of the rules :).

Series: https://play.limitlesstcg.com/series/625c2505fa3efa588f9914a5/details

If you do not see your opponent after adding them you may need to restart Pokémon TCG Live.

  • Swiss Round BO1 matches are 30 minutes long with 5 mins of Check In per round.

  • When time is called during Swiss Rounds BO1 the game will be a Tie, unless otherwise stated by Staff

  • If you select a wrong deck , please Call a Judge on Limitless, type in chat that you selected your wrong deck, and wait. If you have made any other actions in game - it will be an automatic Game Loss . If the right conditions are met, Staff will tell you to restart the game.

  • If you experience any of the following, but not limited to: Game Freezing, Internet Issues, Server Issues, Game Lag, Software Glitch, Device Crashing - it will be awarded as a Game Loss to the player experiencing the issue if the game is unusable. Otherwise attempt to finish the game if possible.

  • It is strongly recommended to have screenshot proof of any win or tie upon the conclusion of a game. If you leave a game without explicitly stating "time is over, this is a tie" or something similar, it could be perceived as a concession.

  • It is the players responsibility to Check In prior to each match - failure to do so will result in an automatic Game Loss. If your opponent wants to reset the match, they will need to be the one to call the Judge.

  • All participants are recommended to be in the Discord Server (https://discord.gg/2RcxxZBj) for updates on pairings, event announcements, etc.

  • If you need help with setting up or this is your first event please visit (https://play.limitlesstcg.com/help)

PRIZING: (Top 4 Payout Regardless of Attendance)

  • (1st - 20 Assorted Standard Rotation Codes)

  • (2nd - 10 Assorted Standard Rotation Codes)

  • (3rd/4th - 5 Assorted Standard Rotation Codes)

ROUNDS: (Official Play Pokémon Round Structure Based on Round 1 Attendance)

  • 4-8 players = 3 Swiss Rounds and No Top Cut

  • 9-12 players = 4 Swiss Rounds and Top 4 Cut

  • 13-20 players = 5 Swiss Rounds and Top 4 Cut

  • 21-32 players = 5 Swiss Rounds and Top 8 Cut

  • 33-64 players = 6 Swiss Rounds and Top 8 Cut

  • 65-128 players = 7 Swiss Rounds and Top 8 Cut

  • 129-226 players = 8 Swiss Rounds and Top 8 Cut

  • 227-799 players = 14 Swiss Rounds and Top 8 Cut

  • 800+ players = 15 Swiss Rounds and Top 8 Cut

Tournament Structure

Swiss
7 Swiss Rounds - BO1
35 minutes per round
5 minute round check-in
8 players advance to the next phase
Top Cut
3 Single Elimination Rounds - BO3
untimed rounds
no round check-in
Wins are worth 3 match points, ties 1