PCG Conference #76 Expanded
Organized by PCG Laboratory
Expanded format

PCG Conference

This Tournament is organized by peke from Japan.

Japanese and English translations use DeepL.
For urgent reports and communications, priority will be given to Japanese.

Free Entry. Anyone can participate.

LostOrigin is legal.

Please check all details before Tournament Starting.
It may have changed since before Resist.

  • Tournament Structure
  • Rules
  • Prizes


Not yet. Basically, Nothing.

Donations of packs and cards are appreciated.
Please contact PCG Laboratory or peke_pcg#8598.

<RULES en>

  • Decks is Open.

  • Match Timers ON.
    If you are providing evidence on Discord, time is of critical importance.

  • If a player chooses the wrong deck
    Declare before the first and second moves are determined.
    Offers made after preparations for the match have begun are invalid.The result is a game loss.

  • Illegal Decklist
    If a player is discovered to have submitted a deck that does not comply with the rules, they will be dropped from the event without exception.
    It is the player’s responsibility to submit a legal decklist in advance; no changes of any kind are allowed once the event has started.

  • Poor game connection and bugs
    Anything that happens on PTCGO shall be legal.
    Save the evidence for each other, just in case.
    Game loss if reconnection is not available.

  • Errors related to preparation, such as friend requests not being approved
    Try clearing the cache or restarting the system.
    We will also ask you to submit a screenshot to prove that the application is not false.

  • Basically, After time up, reports of opponent slow-plays, etc., and requests for time extensions will not be accepted. Progression takes priority.

  • If you think or feel your opponent is slow play
    Take action immediately. First ask your opponent to improve, and if opponent still does not improve, make a judge call.
    If there is not a sufficient difference in time between the two sides, the result will be decided by the timeout situation.
    Then, we will ask you to provide evidence on Discord #request-judge.
    Please provide it immediately. If it takes longer, we will reject it.
    Best evidence is more than one screenshot or video.
    Extensions of time may be approved. Please continue the match while communicating with the judge.

  • ID(Intentional Draw) is OK.
    ID will be accepted within 3 minutes after the check-in time is over.

  • The loser of Game 1 choses who goes first for Game 2. And the loser of Game 2 choses who goes first for Game 3.
    Please announce either in the in-game chat or in the chat on the Limitless platform.
    ex) I'll go first.

<During Swiss>

  • When time is called during Swiss Rounds
    • (Bo1)Tie.
    • (Bo3)If During Game1, Game3 will be a Tie. If During Game2, Winner of game 1 wins the match.

<During Top Cut / Single-Elimination>

  • When time is called during Top Cut
    • (Game2) Winner of game 1 wins the match.
    • (Game1, Game3) If timeout during your turn, that is the last turn of the game. There are no additional turns.
      The winner will be decided by the amount of remaining Prize Cards.
      If the Prizes are equal, the game shall continue until a Prizes difference is reached.
      It is strongly recommended that you save a screenshot so that you can see the results.
      If you leave a game without explicitly stating "time is over", it could be perceived as a concession.

<RULES ja>

  • デッキ公開制です。

  • タイマー設定ONにしてください。

  • デッキ選択を間違ってしまった場合

  • 提出したデッキリストと異なる事象が発覚した場合

  • バグ、接続不良について

  • フレンド申請が承認されない等の準備に関わるエラーについて

  • タイムアップした後の相手の遅延等の報告、延長を求めるリクエストは基本的には受け付けません。進行を優先します。

  • 相手が遅延していると感じた場合
    slowplay signと事前にジャッジコールしてもらって構いません。
    ジャッジコールをした場合、Discord #request-judgeに証拠の提出をしてください。

  • ID (Intentional Draw:お互いの合意の上で引き分け1点とする行為)あり。

  • ゲーム1の敗者がゲーム2の先攻を選びます。そして、ゲーム2の敗者がゲーム3の先攻を決めます。
    ex) I'll go first. (1st or 2nd)


  • 対戦中に試合時間が終了した場合
    • (Bo1)引き分け
    • (Bo3)Game1, Game3 サイド差関係なく引き分け。Game2の場合は、Game1の勝者が勝ち。


  • 対戦中に試合時間が終了した場合
    • (Game2) Game1の勝者が勝ち。
    • (Game1, Game3) タイムアウトになったそのターンで終了。追加ターン無し。

<INFO en>

Organizer(peke) will be with you for this tournament. Let's enjoy it together.
Issues and problems during your match will be handled by Staff(peke).
Sorry if I am sometimes late with questions, etc.

In each round, if all tables have been completed, Basically, the game will move to the next match.
If you are participating from a PC, please allow notifications from the LIMITLESS and stay on Dashboard.
If Round is updated, we will notify you via Discord.

Check-in is the player's primary responsibility.
Failure to Check-in will result in an automatic game loss.
In total, 2 check-in errors will be processed as a DROP.

<INFO ja>

プレイに夢中で 質疑応答等が遅れることもありますが、予めご了承下さい。





The structure of the games will be decided by the number of participants and the situation.
If there is Top Cut, Tie's match point will be 1.

If SwissRound is BO1, TopCut is also BO1. If SwissRound is BO3, TopCut is also BO3.


The Swiss round of this tournament may change.

  • 0-7 = Postponement
  • 8-20 = 3 or 4 Swiss and No Top Cut
  • 21-32 = 4 or 5 Swiss and Top 8 Cut
  • 33-64 players = 5 or 6 Swiss and Top 8 Cut
  • 65-128 players = 6 or 7 Swiss and Top 8 Cut

If 2 players are decided without lose or tie (for example, two 3-0-0, two 4-0-0), Swiss ends in the next round.
if Table 2 is broken and one player is decided to be the only one who does not lose and tie (for example, one player with 3-0-0, 4-0-0), then Swiss is over.

  • BO1 21 minutes per round , 3 minute round check-in.

【Top Cut / Single-Elimination】

  • BO1 26 minutes per round , 5 minute round check-in.


Discord:PCG Laboratory

Tournament Structure

4 Swiss Rounds - BO1
21 minutes per round
3 minute round check-in
Wins are worth 1 match point, ties 0