Organized by Dragonite Hoarder | |
Standard format | |
Tournament Break Down:
Each week a Proud Pancake Cup will be hosted. Anyone who finishes in top 8 in any week will receive an invite to the Proud Pancake Cup Invite to earn IRL products such as ETB's, Theme Boxes, Tins and other IRL products.
The tournament is expected to be held Aug 18th and prizes will be determined based on tournament participation.
Weekly Tourneys are prized as follows:
• 1st - 20 codes • 2nd - 15 codes • 3rd-4th 5 codes • 5th-8th 2 codes
RULES:
Game Wins: Always take screenshots of Victory Screens because this is the only evidence that can be provided in an opponents dispute.
Check In Policy: Players must CHECK-IN within the first FOUR minutes of each round. Failure to do so will result in a game loss. To ensure active players will be paired with active opponents, missing a check in may result in being dropped from the tourney.
Round Start: To prevent players from missing check in, rounds will not start when every round is finished. The schedule is posted and will follow the schedule as closely as possible.
Slow Playing: Is something I take very seriously. Please contact a judge if you believe your opponent is slow playing. This is another reason you should stream your games or I will not be able to take action. If a player has been accused multiple times that could lead to a drop and even a ban from future events.
Match Timers ON: When you challenge your opponent you must always enable the Timed Match option.
Wrong Deck Selected: If a player chooses the wrong deck by accident, they must declare immediately. If Deck Sharing is on, the opposing player should be able to verify that the deck was in fact incorrect and the game should be replayed.
Disconnections/Leaving a Game: In the event of a disconnect, the timer will continue to run while the player attempts to reconnect. Although disconnections are unfortunate, it must result in a game loss to prevent people from using it with malicious intent.
Stream Sniping: Although stream sniping is illegal and frowned upon, there is no way to prevent or prove that it is happening. Each player must prevent themselves by using a delay or blocking their hand from being seen.