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Organized by Vi$un's Battle Arena
Custom format

Welcome Back!

Hello everyone! We’ve adopted a new schedule to fit my semester courseload, and I hope you’ll be with us as we continue to explore how we can play this game! The new schedule is as follows:

  • Bi-weekly Custom Formats
  • Bi-weekly Legacy/Old Formats
  • Bi-weekly 48-hour Round Custom Formats
  • Weekly Variety Formats (Custom, 2011-2020, Taiwan Standard/Expanded, etc)

General Rules:

  • Best of 3 Swiss 50 Minute Rounds (BO1 Swiss 25 Minute Rounds if >=20 players)
  • Best of 3 Single Elimination Top Cut 50 Minute Rounds
  • Pass-Pass is enforced (more down below)
    If a player fails to do this, the match is reset, if this happens a 2nd time in a set, the player who forgets takes a loss for that match (note, the match, not the round)
    
  • Any issues can be PM'd to Vi$un14618#4420 or our other staff

Deck Rules:

  • All cards must be from the sets ranging from Primal Clash to Guardians Rising.

  • All cards from XY Trainer Kit - Latias and XY Trainer Kit - Latios are legal.

  • All cards from XY Trainer Kit - Pikachu-Libre and XY Trainer Kit - Suicune are legal.

  • All cards from SM Trainer Kit - Lycanroc and SM Trainer Kit - Alolan Raichu are legal.

  • All XY Black Star Promos numbered XY39 and higher are legal.

  • All SM Black Star Promos numbered SM01 to SM39, SM44, and SM50 to SM51 are legal.

Additional Rulings:

Pass-Pass for this format is as follows:

  • Player A Turn 1: pass (no other action allowed)
  • Player B Turn 1: pass (no other action allowed)
  • Player A Turn 2: play as turn 1 (no evolution) (no attack)
  • Player B Turn 2: play as turn 1 (no evolution)

Then the game continues as normal

In-game Match Timers must be on

[For BO1] In the event of a Player disconnecting from their match. The opponent who disconnects loses the match

[For BO3] In the event of a Player disconnecting from their match. The opponent calls either a redo or a game win (Example below):

  • Game 1: Player A wins
  • Game 2: Player B disconnects and loses the match as a result. Player A chooses whether to take the win or redo this specific game.

Prizing

  • Prizing is 15 Fusion Strike Codes distributed to the top 2 players, with 20 Celebrations Codes distributed to the rest of Top Cut.
  • Any donations will automatically be added to the prize pool

Tournament Structure

Ultimate Series #30 Swiss
5 Swiss Rounds - BO3
50 minutes per round
6 minute round check-in
4 players advance to the next phase
Ultimate Series #30 Cut
2 Single Elimination Rounds - BO3
50 minutes per round
6 minute round check-in
Wins are worth 3 match points, ties 1