Hideout TCG MID-WEEK Meta NO DRAGAPULT ALLOWED
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Pokémon TCG Live

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JUST THIS ONCE (NO DRAGAPULT IS ALLOWED !!!!!!!!!!!!)

Hideout TCG Mid-Week Meta Clash - 100 Codes FREE - PTCGL - Standard if its playable in ptcgl and able to be submitted on limitless its legal

Requirements: You MUST join Discord with notifications ON discord.gg/ssxfpgk2nw

Prizes (100 Codes Total) 1st - 50 Codes 2nd - 30 Codes 3rd - 20 Codes Claim in Discord #prize-claims within 24h

Format Swiss BO1 (30 min, In-Game Timer ON) -> Top Cut BO3 (No Timer, In-Game Timer OFF) Open Decklist - Official PTCGL ban list

Decklist Lock Must submit on Limitless BEFORE Round 1 starts. Locked whole event. Can't change for DCs, misplays, or wrong list. Playing different list = Game Loss.

Check-In 5 min timer each round. Miss = Possible Game Loss (Judge discretion).

Swiss Rounds

  • Rounds based on attendance after R1
  • Time called? = Tie
  • Swiss is NOT elimination

Players / Rounds / Top Cut 8-16 = 4 Rounds / Top 4 17-32 = 5 Rounds / Top 4 33-64 = 6 Rounds / Top 8 65-128 = 7 Rounds / Top 8 129-226 = 7 Rounds / Top 16 227-409 = 8 Rounds / Top 16 410+ = 9 Rounds / Top 16

Top Cut Game 1 - Higher seed picks who goes first. Type it in chat BEFORE game. No call = coinflip decides, no restart. Game 2 & 3 - Loser of last game picks.

Misplay / Conduct Misclick / hit "You Win" by accident? Don't concede or restart. Keep playing, call Judge on Limitless. Slow play = report with proof in Discord. IDs = Only allowed in last round before Top Cut.

Disconnects 2 min to return. Call Judge on Limitless ASAP with screenshot. Early DC (before prizes or before Turn 3) - Judge may allow restart. If restart approved but round timer runs out before remake ends = Instant Game Loss for DC player, no matter the board. Mid/Late DC (after prizes or after Turn 3) = Game Loss. Judge decides, not opponent. 2nd DC same match = Match Loss. Both crash = Remake.

Streaming & VC (Optional - Not Required!) Feel free to stream and hang in Discord VC! Streaming encouraged but never required. Please keep VC chill - no coaching during active games.

Final All TO / Judge decisions are final.

Tournament Structure

swiss..
7 Swiss Rounds - BO1
30 minutes per round
5 minute round check-in
8 players advance to the next phase
topcut (B03)
3 Single Elimination Rounds - BO3
untimed rounds
5 minute round check-in
Wins are worth 3 match points, ties 1