| Organized by Pokémon Philippines Community | |
| Regulation Set M-A | |
![]() | Nintendo Switch |

Register and find the Entry Code here: METRO MANILA EASTERN CONFERENCE - REGISTRATION FORM
DETAILS
What:
- "METRO MANILA EASTERN CONFERENCE"
- Online VGC Tournament for Pokémon Champions
Where:
- Online Tournament via Limitless (Tournament Link)
- Entry code will be provided as you fill up the Registration Form
- Tournament communications will be made via the [PCP] Pokémon Champions Philippines Tournaments Discord server
When:
- May 9, 2026 (Saturday)
- Check-in begins at 12:00 Noon
- Swiss Rounds begin 1:00 PM
- Please be at the [PCP] Pokémon Champions Philippines Tournaments Discord server for the pre-tournament briefing at around 12:45 PM.
Tournament Format:
- VGC Regulation Set M-A Double Battles Rules
- Best-of-3 Swiss Rounds
- Best-of-3 Single Elimination Top Cut
Registration Fee: FREE ENTRY
Prizes: TBA. No promises at the moment!
- Top players from Metro Manila East region (Mandaluyong, Marikina, Pasig, San Juan, Quezon City) will get priority membership for the team rosters for Metro Manila East at the Philippine Regional Team League.
- The Philippine Regional Team League is a nationwide VGC competition (DOUBLE BATTLES) where regional communities face off in Pokémon Champions to prove which team truly stands at the top. The league will feature a group stage into a single elimination knockout stage between teams composing of 9 to 12 players who are residents of their respective region.
REGISTRATION DEADLINE: May 9, 2026 (11:59 AM UTC+8)
FORMAT
The tournament will have two phases: Swiss Rounds and Top Cut
Swiss Rounds Phase
- Starts around 1:00 PM
- Swiss Rounds - players are matched according to their tournament performance.
- If you lose a match in Swiss Rounds, you may continue to play in succeeding rounds.
- The total number of Swiss Rounds will vary according to the total number of Checked-in players. The tournament organizers will announce the final number of Swiss Rounds before the start of the tournament.
- Best-of-3 (First player to win two battles wins the match)
- Maximum Round Duration: 60 minutes per round
- Match Check-in Duration: 10 minutes at the start of every round
- If all matches for the round have concluded, the next round will immediately begin.
- Unfinished games at the end of the round timer will be automatically ruled as a draw.
Top Cut Phase
- Starts after the last Swiss Round
- Single Elimination Bracket - players will be seeded on the bracket according to their performance in the Swiss Rounds phase.
- To be included in the Top Cut Phase, players need to meet a certain minimum number of wins during the Swiss Rounds phase. The tournament organizers will announce the cut-off record during the tournament.
- Best-of-3 (First player to win two battles wins the match)
- Players who lose their match are eliminated from the tournament until one Champion remains
PLATFORM & PROCEDURES
The tournament platform to be used is Limitless, while tournament announcements & communications will be handled via the [PCP] Pokémon Champions Philippines Tournaments Discord server.
You may read the general Limitless Tournament procedures in further detail here: https://docs.limitlesstcg.com/player/procedures.html
TOURNAMENT CHECK-IN
- Please make sure to Check-in to the tournament before the first Swiss Round starts at 1:00 PM. You will see your registered tournament in your Dashboard.
- Failure to check-in to the tournament will result in removal from the tournament.
PRE-TOURNAMENT BRIEFING
- A player briefing will be conducted shortly before the start of the first Swiss Round via a Discord voice or stage channel. The exact start time will be announced.
- The Tournament Organizers will announce the number of Swiss Rounds, confirm the tournament schedule, and process the bracket. The player briefing will also contain a summary of the rules & procedures as well as provide other reminders.
- Attendance is not mandatory but is highly encouraged, especially for newer players.
ROUND START ANNOUNCEMENT
- A tournament organizer will announce the start time of each round via a Discord announcement channel.
- Be aware that round start times might change during the tournament, please always pay attention to your Dashboard.
MATCH CHECK-IN
- You must perform Match Check-in every round. Make sure to refresh your Dashboard often. Select your active match once the round starts and click the Check-in button to confirm your presence.
- Failure to check-in to your match will result in a round loss.
DURING A MATCH
- Your active match page will be visible on your Dashboard. You will be able to communicate with your opponent during your match.
- Exchange the codes for your Pokémon Champions Private Room using the Match Chat.
- Your opponent's Open Team Sheet (Teamlist) will be visible below the Match Chat. You may view this at anytime during your match.
REPORTING YOUR GAMES
- To report a game, click the Win and Loss buttons according to the results of the match.
- It is recommended for players to screenshot the WIN/LOSS screen on Pokémon Champions after every battle.
CALLING FOR A JUDGE
- In case of disputes or result input errors, click the "Request a Judge" button on the Match Chat and a judge/TO will respond to your concerns.
- If you notice an error on your opponent's teamlist, call for a judge immediately.
DROPPING
- If you do not wish to continue in the tournament, you can choose to drop. You will then not be paired in any of the remaining rounds.
- To drop, go to the tournament's entry in your dashboard, click the red Drop button, and confirm twice.
- This decision is final and irreversible. You will be removed from the tournament if you choose to drop. You will still appear in the standings of the tournament with the amount of points you earned in the rounds you played.
DISCONNECTION POLICY
In case of disconnection, Pokémon Champions will attempt to reconnect the disconnected player to the battle. In some cases, the disconnection will result in the game picking the moves for the disconnected player once the move timer runs out, as the battle continues server-side.
Games that are won or lost due to disconnections are still considered valid games and must be reported as such on the match page.
Extended periods of disconnection or too much idle time will result in a game loss. Refer to the game's WIN/LOSE screen at the end of the battle to confirm the result.
For online tournaments, the players are responsible for their own internet connection quality. No remake or recreation of a game with a disconnection is necessary unless both players experience extended disconnection.
In cases where both players are disconnected from their battle and neither is able to see the WIN/LOSS screen, that battle and its result are voided, and they must start a new battle.

You can support us on Patreon to remove ads.